Crystal Factions - Patch Notes 1.6.2

This update was about trying some new mechanics with the two factions that weren’t sitting right.

Core Mechanics

No changes to core rules in this version!

Art and Visual Design

Decks

The decks below with * are playable on ScreenTop and are targeted at new players. The more advanced decks are still being balanced, but can be shared if you’d like to try them out.

Faction Changes

Outer Rime Raiders (Red)

No changes.

Cybernetic Collective (Blue)

No changes

MMC (Green)

Mercenaries are still a bit of a trap for new players (and veterans) because in general it’s always best to play them paying the full cost instead. This is because it’s only a temporary increase in stats, so while you can use it to gain enough crystals to deploy a big unit early, if you don’t, it’s almost always better to just play troopers instead.

Changes

Endracor Federation (Purple)

After still not quite hitting the mark. Recall has had another rework. It now

Changes