Scrap heap was reduced to match all other factions money gain cards. Personnel Carrier was reverted to 1 troop, but any lane now instead to allow you to bump multiple lanes in the turn.
With the goal of simplifying the text on the cards, Strike Drone has been switched to a 2 part ability allowing the disable of a 3 or less normally, but then if you boost the lane enough it can hit a 5. The goal here is to simplify the mechanics and remove the reliance on Drone Swarm from the card.
MMC has retired the Mining Technicians, and along with them the return to hand mechanic. While it was a fun tool to play with, in the hands of newer players it was rarely used, and in the hands of good players it was too much of a swing in momentum to see 5 power disappear from a lane permanently.
The new card, Tectonic Disruption, works to help the long game of allowing some damage for money and acts as a mini Seismic which helps solidify the theme and potentially open up more aggressive playstyles, instead of waiting for the 2 big cards.
The big change here is to remove the ability to disable Seismic Manipulation. It’s now 9 or less, which hits all the other cards in the game, but it just felt like too much of an easy counter to the one thing MMC could do against late-game Endracor.
Secondly I’m trying out the suggestion of an ultra flexible Disable on Shock Troopers. Allowing you to pick any combination of cards whos power adds up to 3 or less. This simplifies the card text while also allowing them to hit better targets.